| ACT 6 ACT 2 ==> |
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| Dave: Insert card with Dutton ghost image. |
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| WV: Look at map. |
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| John: => SWITCH 2. |
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| Introduce yourself to the alchemiter. |
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| Karkat: Captchalogue sickle. |
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| Hours in the past... |
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| John: Pick up your toys! |
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| So, uh... what about all those characters. Time to move on. |
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| Roxy: Flirtlarp. |
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| Karkat: Deal with your loving wife and daughter. |
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| Jack: Use knife to carve something on it. |
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| ........... |
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| ==> |
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| ==> |
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| AH: This is ridiculous. |
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| John: Check contents of yellow container. |
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| Dave: Take a prize from the purple machine. |
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| Dave: Press EJECT button. |
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| Equius: Check on prisoner. |
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