| THE END. OF ACT 6 INTERMISSION 4 |
316 |
| Rose: Hop over counter, landing in a 1980's time-lapse montage. |
314 |
| John: Examine Alchemiter in a more symbolic manner. |
281 |
| ANYWAY, BACK TO OUR STORY. |
297 |
| Jade: Locate and feed the devilbeast you call it the slammer when you are talking to the gray text not human immediately. |
284 |
| PM?: Grab the Eldritch Princess. |
289 |
| Rose: Be the other guy. |
313 |
| Dirk: Check out DVD. |
284 |
| Jade: Prepare for a new frog. |
293 |
| Rose: Be the Rider. |
930 |
| Jade: Open the big one. |
284 |
| John: Take it to gristwidget 12000. |
401 |
| Jade: Examine magic 8-ball and magic 8 ball. |
282 |
| Jane: Just check out Cal. |
287 |
| Doomed Dave: Wake up and commence the adventurin'. |
314 |
| WV: Wave about in a cautious manner. |
283 |
| PM: Command John to ease your nerves. |
283 |
| Jade: Combine crystal ball and magic cue ball. |
284 |
| ANYWAY, BACK TO OUR STORY. |
281 |
| WV: Use the turntables and cinderblocks to make a new friend. |
318 |